序
本文主要研究一下golang的zap的CheckedEntry
Entry
zap@v1.16.0/zapcore/entry.go
type Entry struct {
Level Level
Time time.Time
LoggerName string
Message string
Caller EntryCaller
Stack string
}
CheckedEntry
zap@v1.16.0/zapcore/entry.go
type CheckedEntry struct {
Entry
ErrorOutput WriteSyncer
dirty bool // best-effort detection of pool misuse
should CheckWriteAction
cores []Core
}
CheckedEntry内嵌了Entry,定义了ErrorOutput、dirty、CheckWriteAction、cores属性
reset
zap@v1.16.0/zapcore/entry.go
func (ce *CheckedEntry) reset() {
ce.Entry = Entry{}
ce.ErrorOutput = nil
ce.dirty = false
ce.should = WriteThenNoop
for i := range ce.cores {
// don't keep references to cores
ce.cores[i] = nil
}
ce.cores = ce.cores[:0]
}
reset会重置CheckedEntry的Entry、ErrorOutput、dirty、CheckWriteAction、cores属性
Write
zap@v1.16.0/zapcore/entry.go
func (ce *CheckedEntry) Write(fields ...Field) {
if ce == nil {
return
}
if ce.dirty {
if ce.ErrorOutput != nil {
// Make a best effort to detect unsafe re-use of this CheckedEntry.
// If the entry is dirty, log an internal error; because the
// CheckedEntry is being used after it was returned to the pool,
// the message may be an amalgamation from multiple call sites.
fmt.Fprintf(ce.ErrorOutput, "%v Unsafe CheckedEntry re-use near Entry %+v.\n", time.Now(), ce.Entry)
ce.ErrorOutput.Sync()
}
return
}
ce.dirty = true
var err error
for i := range ce.cores {
err = multierr.Append(err, ce.cores[i].Write(ce.Entry, fields))
}
if ce.ErrorOutput != nil {
if err != nil {
fmt.Fprintf(ce.ErrorOutput, "%v write error: %v\n", time.Now(), err)
ce.ErrorOutput.Sync()
}
}
should, msg := ce.should, ce.Message
putCheckedEntry(ce)
switch should {
case WriteThenPanic:
panic(msg)
case WriteThenFatal:
exit.Exit()
case WriteThenGoexit:
runtime.Goexit()
}
}
Write方法先判断CheckedEntry是否是dirty,如果是则表示该entry复用出问题了,就往ErrorOutput输出错误信息,然后返回;不是dirty的话,就先标注为dirty,然后遍历cores挨个执行core的Write方法,并用multierr来记录错误,如果出现err且ErrorOutput不为nil则往ErrorOutput输出err信息;之后执行putCheckedEntry放入_cePool中,最后根据CheckWriteAction来执行对应的操作
AddCore
zap@v1.16.0/zapcore/entry.go
func (ce *CheckedEntry) AddCore(ent Entry, core Core) *CheckedEntry {
if ce == nil {
ce = getCheckedEntry()
ce.Entry = ent
}
ce.cores = append(ce.cores, core)
return ce
}
AddCore往CheckedEntry的cores添加core,相当于多添加一个输出
Should
zap@v1.16.0/zapcore/entry.go
func (ce *CheckedEntry) Should(ent Entry, should CheckWriteAction) *CheckedEntry {
if ce == nil {
ce = getCheckedEntry()
ce.Entry = ent
}
ce.should = should
return ce
}
Should用于更新CheckedEntry的CheckWriteAction
_cePool
zap@v1.16.0/zapcore/entry.go
var (
_cePool = sync.Pool{New: func() interface{} {
// Pre-allocate some space for cores.
return &CheckedEntry{
cores: make([]Core, 4),
}
}}
)
func getCheckedEntry() *CheckedEntry {
ce := _cePool.Get().(*CheckedEntry)
ce.reset()
return ce
}
func putCheckedEntry(ce *CheckedEntry) {
if ce == nil {
return
}
_cePool.Put(ce)
}
_cePool为CheckedEntry的Pool,其New函数创建cores长度为4的CheckedEntry;其getCheckedEntry方法从_cePool取出一个CheckedEntry,然后执行reset,再返回;其putCheckedEntry方法将CheckedEntry归还到_cePool中
实例
func checkedEntryDemo() {
entry := zapcore.Entry{
Level: zapcore.InfoLevel,
Time: time.Now(),
LoggerName: "demoLogger",
Message: "hello world",
Caller: zapcore.NewEntryCaller(100, "/path/to/foo.go", 42, false),
Stack: "this is stack",
}
ce := &zapcore.CheckedEntry{
Entry: entry,
ErrorOutput: zapcore.Lock(os.Stderr),
}
buf := &bytes.Buffer{}
core := zapcore.NewCore(zapcore.NewJSONEncoder(zap.NewProductionEncoderConfig()), zapcore.AddSync(buf), zap.InfoLevel)
ce.AddCore(entry, core)
ce.Write()
fmt.Print(buf)
}
输出
{"level":"info","ts":1608133564.1996229,"logger":"demoLogger","msg":"hello world","stacktrace":"this is stack"}
小结
CheckedEntry内嵌了Entry,定义了ErrorOutput、dirty、CheckWriteAction、cores属性;entry包使用_cePool来获取和归还CheckedEntry;CheckedEntry提供了AddCore方法往CheckedEntry的cores添加core,其Write会遍历cores挨个执行core的Write方法,其reset方法用于在从pool中取出CheckedEntry时重置其属性。
doc
- zap